![]() They mostly focus on increasing the threat factor within her kit. But even just adding one or two of these would push her more towards the right direction. Introducing all of these at once or even over time could certainly move viper from the worst agent to overtuned. Of course, I still believe in the gradual balance approach. Again, this would make her abilities more threatening. Perhaps in those 2 seconds, opponents could continue to have their health decay and then immediately replenish. Right now, the 2 seconds after opponents leave her smokes, they keep the decayed health they have.This would allow a little more aggression in vipers kit as well as making the wall more threatening to peek through, similar to phoenix’s wall, which can do a surprising amount of damage if you walk through. I would suggest increasing the area of the smoke spread to create a rectangular area along the floor around the wall that counts as a decay area. Right now, the wall already has a smoke-spread visual effect along the bottom of the wall.If viper is meant to be the more defensive controller, than she should have access to sentinel-type QoL ability styles ![]() This one is simple but will help with not wasting it for the round once you’ve thrown it somewhere. Make the smoke retrievable from any distance by holding the ability button.It’s VERY rare that a viper can capitalize on the debuff, and again, makes it non-threatening because of how easy it is escaped. Have the “vulnerable” debuff linger for two seconds after they leave the snake bite like they were said to do after the initial buff anyways.Right now, they are simply not threatening. The argument can not be made anymore that it’s because she has two - killjoy exists. There’s no reason not to put them on the same level. Increase the damage on these mollies (to 35-45DPS), because right now they still do less than half the other agent mollies.Her other abilities could be buffed as follows: The only part of her kit that seems to be in a good place right now is her ult, especially after the 15seconds-outside and decay-doesn’t-hurt-allies buff. It would be jumping the gun to rework her though because I feel there are still some obvious buffs she could have before something just needs a major change (given she still doesn’t improve). In the most recent major tournament, pop flash, she STILL has a 0% win rate. I don't really care how the nerf looks like but at least fix the disadvantage for players who play with agents the don't have movement abilities.For the past five or six patches, viper has been buffed over and over, and yet we haven’t seen a particularly effective improvement in the sense that she is viable in any way against other controllers or even just all the other agents in general. One circumstance where this is extremely useful is post-plants and she throws her smoke on the bomb + lineups. The buff takes away 50 damage instantly but her ability also decays the player giving a fast damage over time so if you stand inside her ultimate or smoke you're down to 1hp extremely fast whereas prior to the update it would at least take longer. Needless to say, with the instant 50 damage other abilities have also gotten a big upgrade in their role.She's now become one of the best support agents in the game because she could literally sit back and let the duelists do all the work because as long as Viper is alive, so is the buff.You're either a) forced to wait behind the wall until it's over but that's a huge risk because it's up for quite a while or b) You're forced to push in taking 50 damage and probably get mowed down by 2-3 people. ![]()
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